The HSH Universe

Echoes across eons.

A universe of staggering depth, shaped by vast eons of history, the rise and fall of civilizations, and the enduring mysteries of existence itself. A futuristic galactic order strives for peace and cooperation. Ancient powers stir. The spectral realm bleeds through.

The Action Hex — six faction symbols on a single hexagon

The Rule of 6

One hex underpins everything.

Six Factions. Six actions. Six rooms. Six paths to victory. The hex is not a coincidence — it's the load-bearing geometry of the entire universe. Whatever your faction loves, the faction across the hex hates.

A tapestry of sentient life

Six factions.

Each Faction has risen from a distinct evolutionary path, forging unique societies, technologies, and philosophies over countless millennia. In Manager you play one. In Vacancy you cater to all of them. Each one has a page of its own — the card the game deals you, what it is good at, and the console you play it on.

The fabric of reality

Interstellar travel happens through Ley Lanes — mysterious conduits through Ley Space, an exotic liquid-like dimension fraught with its own spectral peculiarities. Ley Space is central to galactic commerce, communication, and the flow of esoteric energies. It is also where most things that should not be here come from.

Snohe
The universal currency. An energetic substance vital for complex matter formation, hotel upgrades, and the evolution of an AI Brain. First to 24 Snohe wins Manager.
Miysst
An ethereal substance generated by living things. Refined into Batteries that power advanced technology in Vacancy.
Snohe Altars
Ancient progenitor relics. They dot the galaxy. No one fully understands them. The Honored worship them.
The Great Engram Collective
The institution that deploys Artificial Sentiences to manage strategically important assets — including the Hotel.
The Xenorama
The in-fiction reference library where the rest of the universe lives. Vacancy ships with it.
The Little Girl protocol
Forbidden. Do not ask. Do not attempt direct communication with spectral entities. There are very interesting reasons.

The framework underneath

Scipraxianism.

A guiding philosophy embraced by advanced societies in the HSH universe, emphasizing inclusion, humility, inquiry, and responsibility in the face of complex realities. The Factional Omniarchy of Snohe adopted it as its official ethical framework.

Scipraxianism is also a real-world philosophy, co-developed by HSH Studios founders Michael Clark and Andrew Piper. The companion project, Are-Self, explores the framework outside of fiction. Both projects share heritage. Only HSH has ghosts.

The universe awaits your inquiry…

This is a brief glimpse into a setting with a history stretching back millions of years. Many more secrets, individual Faction histories, character tales, and the full context of the spectral crisis await your discovery within the in-game Xenorama and throughout your command in Vacancy.

What truths will your unique sentience unravel?