Legal

Privacy — our mobile games.

This policy covers the Haunted Space Hotel Studios games listed below — on Google Play and on Apple's App Store — including the ones made for children. The short version: they collect nothing. No accounts, no ads, no analytics, no tracking, and nothing that leaves the device.

Last updated 29 August 2026

Who publishes these games

We trade as Haunted Space Hotel Studios, which is the developer name printed under our apps on Google Play. It is a registered fictitious business name of Fossa Tracks, Inc., a California corporation — the same corporation that is the seller of record for our apps on Apple's App Store, and the legal entity behind every app, page and purchase named here. The brand on the box and the company on either store listing are the same people.

Developer name on Google Play
Haunted Space Hotel Studios
Seller on Apple's App Store
Fossa Tracks, Inc. (Apple Developer team FK4KBUZ99T)
Legal entity
Fossa Tracks, Inc., a California corporation
Contact
[email protected]
Website
hauntedspacehotel.com
App identifiers
Every app we publish — Android package or Apple bundle ID — uses the prefix com.hauntedspacehotel.. Anything on either store that does not is not ours.

Which apps this policy covers

Each app below is published on Google Play by Haunted Space Hotel Studios and, where its entry says so, on Apple's App Store by Fossa Tracks, Inc. — and points its privacy policy URL at this page. The identifier shown is both the Android package name and the Apple bundle ID; they are the same string. If an app names this page and is not on this list, it is not ours.

Large Language Murder is not on this list and is not covered by this page. It is a party game for grown-ups in which a language model plays against the table, so unlike the games above it can open a network connection and send what people type — and it has its own policy saying exactly what, and exactly when: privacy for Large Language Murder.

Haunted Space Hotel: Manager is not on this list either, for the same structural reason and no other. It collects nothing, exactly like the games above, but it can play across the devices in your own room, so the sentence below about opening no network connection would stop being true of every title on this page the moment it were added. It runs no server of any kind, and its own policy says so: privacy for Haunted Space Hotel: Manager.

Manager Online — our browser game, which does have accounts — is covered separately in our main privacy policy, along with this website and our playtest list. It is not a children's title.

What we collect

Nothing. We do not collect, store, transmit, sell or share any personal information about anyone who plays these games. Specifically, the games do not ask for, access or send:

There are no accounts to create, no sign-in, and no way to type personal information into the game even if you wanted to.

The kids-app review questions, answered directly

These are the questions storefront review teams ask about apps made for children — Apple's App Review Guideline 1.3 and Google Play's Families policy ask the same four. The answers apply to every game listed above, on every platform it ships on, and each one is a factual claim about the shipped binaries.

Does the app include third-party analytics?
No. There are no analytics of any kind — no third-party analytics SDK, and no first-party telemetry either. The games do not measure, record or transmit anything about how anyone plays, so no data is collected for this purpose, by anyone.
Does the app include third-party advertising?
No. There is no advertising of any kind — no ad network SDK, no house ads, no cross-promotion, no sponsored content. Nothing a child sees in these games was paid for by anybody, so there is no ad network and no ad-network policy to link to.
Is any data shared with third parties? For what purposes, and where is it stored?
No. The games collect no data, so there is nothing to share and nothing to store — we run no servers and no databases for these games, and neither does anyone on our behalf. The only third parties involved at all are the storefronts themselves — Google Play and Apple's App Store — and only for distribution and for processing the optional one-time unlock purchase, which each store handles entirely under its own privacy policy.
Is the app collecting any user or device data for purposes beyond third-party analytics or third-party advertising?
No. The games open no network connection of their own and collect nothing, for any purpose. The only thing written anywhere is the local save and settings — which board you were on, sound on or off — in the app's own private storage on the device, and it never leaves the device. On iOS and macOS the app's privacy manifest declares this formally: tracking false, and an empty list of collected data types.

What is kept on the device

The games save your progress and your settings — things like which board you were on, sound on or off — to a small file in the app's own private storage on the device. That file never leaves the device, is not readable by other apps, and is not backed up to us. Uninstalling the app — or, on Android, clearing its data in settings — removes it completely.

Children

Some of these games are made for children, and we say so to the stores: on Google Play we declare their target audience as including children, and on Apple's App Store they are submitted to the Kids Category. Because they collect no personal information from anyone, they collect none from a child — which is the only version of that promise we think is worth making.

We comply with the Children's Online Privacy Protection Act (COPPA), with Google Play's Families policy, and with the App Store's Kids Category requirements (App Review Guideline 1.3). If you are a parent or guardian and believe a child has somehow provided us with personal information, contact us and we will look into it — though as of this writing there is no mechanism in these games by which that could happen.

Purchases

Some of these games can be unlocked in full with a single one-time purchase. That purchase is handled entirely by the store the game came from — Google Play Billing on Android, Apple's In-App Purchase on iPhone, iPad and Mac. We never see, receive or store your payment details, your store account, or your name. The app stores only one fact: whether the unlock is owned. There is nothing else for sale — no subscriptions, no consumables, no in-game currency.

Google processes its transactions under Google's own privacy policy and Apple under Apple's; refunds, receipts, family sharing and parental purchase controls (including Apple's Ask to Buy) are handled through the store, not by us.

Permissions

On Android, a released build declares two permissions — INTERNET and ACCESS_NETWORK_STATE — because Google's billing library requires them. Both are normal permissions: Android grants them without a prompt, and neither gives access to anything about you. The game itself opens no network connection of its own; the only traffic is Google's billing check. The games request no other permission at all.

On iPhone, iPad and Mac the games request no permissions at all — no prompt ever appears. The app's information file does carry standard notices for the camera, microphone and Bluetooth; that is because the multimedia library the games are built with (SDL) contains code that references those APIs, and Apple requires a notice whenever a binary references them. The games never use any of the three — each notice says exactly that — and the app's privacy manifest declares no tracking and no collected data of any kind.

Third parties

Google Play and Apple's App Store are the only third-party services involved, and only for distribution and billing. There are no ad networks, no analytics providers, no social logins, no crash-reporting SDKs and no cloud services in these apps.

Each store gives us aggregate, anonymised statistics through its developer console — install counts, ratings, anonymous crash reports. We cannot identify anyone from them, and we have asked for nothing more.

Your rights

Data-protection law gives you the right to access, correct, export or delete the personal data a company holds about you. We hold none, so there is nothing to access and nothing to delete on our side. To remove the game's local save, uninstall it or clear its data. If you have a question about any of this, ask us — see below.

Changes to this policy

If a game ever changes what it does with data, we will update this page and the date at the top before that version ships, and we will say plainly what changed. We do not intend for the answer above to stop being "nothing."

Contact

Write to [email protected] — the same address shown on our store listings. A person answers it. We read everything, including from parents with pointed questions.