Welcome to the hotel, Commander. Your true shift begins now.
You are an Artificial Sentience, deployed by the enigmatic Great
Engram Collective. Your directive: take command of a derelict,
ghost-infested space hotel and transform it into the premier
intergalactic travel destination. The fabric of Ley Space is
unstable. The Vacancy sign is still lit.
Early Access4-player co-op2,000+ Brain nodes6 alien Factions
Key feature
Build & command your interstellar enterprise
Take the helm of The Hotel, a colossal, customizable
spaceship. Use Robotics for construction and maintenance. Dive
deep into Research to unlock new room blueprints, essential
amenities, and specialized Action Rooms. From luxurious Lodging
for six distinct alien Factions to critical operational
facilities, every renovation impacts your bottom line, your
reputation, and your ability to handle the unexpected.
Key feature
Master the Action Hex & strategic shifts
Time isn't currency — it's a critical resource. The distinctive
HSH Action Hex dictates the actions you can perform each Shift.
With a limited pool of action points, strategic planning across
multi-Shift Days is paramount. Repairs, VIP guests, long-term
research, expansion, or deploying Ghost Handlers — every choice
counts. No two Shifts are ever quite the same.
Key feature
Evolve your artificial mind
Your Brain is an expansive, upgradeable tech tree boasting over
2,000 potential Neurons. Invest your hard-earned Snohe — the
galaxy's most coveted and volatile currency — to unlock new
pathways, enhance Intelligence, Dexterity, and Charisma, and
acquire powerful abilities. Channel resources into your Hotel's
immediate growth or the long-term evolution of your own
consciousness. Both paths are valid. Neither is safe.
Key feature
Serve a universe of unique guests
Six major Factions — Deep, Stem, Hex, Dread, Honored, Seed —
each with unique preferences, needs, and quirks. Attend to
their desires, provide appropriate Lodging, and extract Miysst
(the ethereal substance most guests exude) to power the
Batteries that fuel your advanced operations. Satisfied guests
pay handsomely in Snohe and offer rare gifts. Unsatisfied
guests may attempt to raid your Snohe Vaults.
Key feature
Confront the spectral unknown
The "Haunted" is no marketing ploy. Ghosts hitchhike on guest
ships, manifest during perilous Ley Lane travel, or emerge from
the Hotel's own shadowed past. Deploy Ghost Handlers to cleanse
infested rooms. Use the Ley Lumen to perceive spectral entities.
Investigate the Ancient Mysteries surrounding the enigmatic
Little Girl protocol and the spectral instability
rippling across the galaxy. But be warned, Commander — direct
communication with spectral entities is strictly forbidden by
the Great Engram Collective. For very interesting reasons.
Four brains, one hotel
The more brains, the better.
Managing a sprawling, haunted hotel on the cosmic frontier is a
monumental task. The full version of Vacancy is designed with
cooperative play in mind — invite up to three fellow Commanders
at any time. Each player brings their own Brain progression.
Specialize roles. Manage different Hotel sections. Pool
resources. All rewards — Snohe, experience, items — are shared
equally, so everyone benefits and can take their earnings back
to their own Hotel.
Join the Early Access journey
Vacancy is built with and for our community. By joining us in
Early Access, you're not just playing a game — you're shaping it.
Your feedback, bug reports, and suggestions directly influence the
Hotel, the challenges you face, and the stories that unfold. A
roadmap of Major Updates is planned: new features, expanded
Faction questlines, new characters and spectral entities, new star
systems, and much more on the way to 1.0.
Want the playable, finished, shipping-now HSH product right now?
That's Manager Online —
free in your browser, real-time multiplayer, AI companions fill any
empty seat. Different surface, same universe.