Strength · Renovation
The Dread’s dexterity is unrivaled in the galaxy. More work, fewer Staff, and even an Improbability Generator.
Faction 4 of 6 · The Rule of 6
Formidable, pragmatic quadrupedal marsupials. Unmatched in Renovation, fortification, and a direct approach to achieving objectives.
In the game
Every Faction starts with its strength room already upgraded and its weakness room printed on the console for good. This is the card the game shows you at CHOOSE YOUR FACTION, in its own words.
Strength · Renovation
The Dread’s dexterity is unrivaled in the galaxy. More work, fewer Staff, and even an Improbability Generator.
Weakness · Research
Rather than research, The Dread use massive razor chains to assimilate technologies, requiring more Staff.
From the Xenorama
On planet Ragcage, many Dread have crawled out of their mother’s pouch, avoiding the teeth of their brethren, to howl with the pack. Ragcage is the mother of champions, and the father of frey.
The Dread are dexterous marsupials that have engineered themselves into and out of disasters. With eight thumbs and a tenacious attitude, the Dread's affinity for construction and Renovation are unsurpassed. Their fixation with the practical weakens their Research efforts.
Your AI Hotelier Console
Six hexes of rooms round your Action Hex, four docks for guests, your staff pool, and the Weakness Room printed where you cannot get rid of it. The same console is a punch-out board in the box, a screen in the browser, and a triangle on the round table in the tablet edition.
Your Snohe marker. First to 24 wins.
Across the hex
Their strength is Research — your weakness. Their weakness is Renovation — your strength. The Rule of 6 puts you directly opposite each other on every hex in the game.