Strength · Research
The Deep receive Double Research and an Improbability Generator.
Faction 1 of 6 · The Rule of 6
Insatiably curious, aquatic cephalopods from Brinos. Masters of Research and scientific inquiry, driven to understand the fundamental workings of the cosmos.
In the game
Every Faction starts with its strength room already upgraded and its weakness room printed on the console for good. This is the card the game shows you at CHOOSE YOUR FACTION, in its own words.
Strength · Research
The Deep receive Double Research and an Improbability Generator.
Weakness · Renovation
Renovation is the Deep’s Weakness. They require extra Staff to install things.
From the Xenorama
The Deep are an aquatic species, renowned for their Research. The only aquatic species to achieve space-flight, they do tend to over-engineer things, so Renovation requires extra Staff.
The Deep are an aquatic species driven to expand their bubble of knowledge. Their memetic skin allows them to communicate complex thoughts quickly, which makes them particularly good with Research. However, the logistical constraints of sustaining an aquatic environment in space weaken their Renovation efforts.
Your AI Hotelier Console
Six hexes of rooms round your Action Hex, four docks for guests, your staff pool, and the Weakness Room printed where you cannot get rid of it. The same console is a punch-out board in the box, a screen in the browser, and a triangle on the round table in the tablet edition.
Your Snohe marker. First to 24 wins.
Across the hex
Their strength is Renovation — your weakness. Their weakness is Research — your strength. The Rule of 6 puts you directly opposite each other on every hex in the game.