Haunted Space Hotel Manager, rendered as if the board were on the 50-inch round table in front of you.
Not a menu of moves. The table IS the interface: tap the room to staff it, the orbit card to draw it, the action tile to take that action, the hex to rotate it. Every legal move you have sits on the piece of furniture it belongs to, lit up where you would reach for it. The only buttons are the things with no home on the board — end your turn, skip, lock a hex, clock out.
Look at it however you like. The perspective camera is the seat you are sitting in; drop to the click-through overhead camera to read any player’s board, the orbits, or the central Snohe hex straight down, then go back.