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Large Language Murder

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Six words each. One answer came from a machine. Pass the phone and find it.

  • Android
  • iPhone & iPad
  • Mac

Large Language Murder is out now on Google Play and the App Store. Free to install and free to keep playing. One optional purchase, paid once, and no adverts of any kind — ever.

Get Large Language Murder on Google PlayDownload Large Language Murder on the App Store

One phone goes round the table. Everybody answers the same one-word prompt. So does an AI.

The rule is what makes it work: one to six words, and no word longer than six letters. That is small enough that clever writing stops being a giveaway, and big enough to be funny. COFFEE. MIDNIGHT. DENTIST. SOCK. Everybody writes, nobody sees anybody else’s answer, and then the cards come out shuffled. Now vote — which one of these did a person not write?

Every vote your answer collects is a point, so being mistaken for the AI pays. But catching the AI pays more, and it pays only you. The table splits between the people trying to blend in and the people hunting, and the same answer can do both. First past the line wins, and you have to get there alone — two people crossing together just play another round.

Do you like AI? You will love this game. Do you hate AI? You will love this game.

The vote screen — nine answer cards to one prompt, three of them written by an AI, with the player’s own card greyed out
The prompt screen — one word, RABBIT, and the rule underneath it: one to six words, six letters each
The reveal — every card turned face up with its author’s seat colour, the AI’s cards among them
Writing an answer on the game’s own on-screen keyboard
The WORD GROUPS page — EVERYDAY selected and free, the other groups behind a padlock

Watch it play

iPad A round from launch: the prompt, writing an answer, the vote, and the reveal with the AI’s cards among them.
Mac The same game on a Mac, through the word groups and the live-AI features.
iPad — hosting Hosting a table across everybody’s phones, rather than passing one device around.

One device, and a table

No accounts, no sign-in, nothing to set up. The phone or tablet goes from hand to hand and everybody types on the same keyboard. Nobody’s answer is readable until the last person has finished — that is built into the game, not left to good manners.

Or everybody on their own phone

One screen is the stage and the phones are the controllers. On the same Wi-Fi it needs no internet at all and touches no server, ours or anybody’s. If the people you are playing with are somewhere else, the host can open the game over the internet instead and they join by typing four letters.

Two hunts, and they are opposites

SEEK is the game above: the humans vote, and what they are looking for is the card no person wrote. HIDE inverts it — you are the only person in the room, the AIs vote, and what they are hunting is you. Every juror that names you costs a hit point, and when they are gone, so are you. HIDE needs a live AI, so it needs an API key of your own — SEEK, the game as specified, needs nothing.

BLIND or PEEK, and the whole table is told which

BLIND is the fair one: whoever is being hunted answers cold, from the same prompt everybody else got, and nobody reads anybody. PEEK always favours the hunted — in SEEK the AI reads the table before it writes, and in HIDE you read every AI answer before you write. It is chosen on the title screen, in front of everybody, before a round starts. Like HIDE, PEEK needs a live AI and therefore a key of your own; BLIND is the default and needs none.

More than one AI at the table

Up to eight of them can sit down instead of one. With three in a nine-card round, "which one is the odd one out" stops being a useful question.

Fifteen word groups, and you can tick more than one

EVERYDAY is the house deck and it is free forever. NATURE, SPORTS, GHOSTS, HUMOR, FAMOUS, SPACE and AMERICANA each bring their own words, seven more come from the Haunted Space Hotel universe, and RANDOM deals from all fifteen at once. The group changes the game more than it sounds like it should: an evocative word invites everybody into the AI’s best register, and a mundane one is where a person wins, because a person has an actual sock drawer.

The plain facts

Where to get it
Google Play · App Store
What it costs
Free to play, and free to join somebody else’s game from your own phone — EVERYDAY is a complete game rather than a demo that stops. Nothing about how the game plays is behind the payment: every seat count, every AI count and both hunts are free, and HIDE and PEEK ask only for an API key of your own, never for money. One optional payment, once, unlocks the other fourteen word groups, RANDOM, and hosting a game across everybody’s phones. No currency, no timers, no subscription and nothing else to buy, ever. It comes back free on any device you sign in to, and one person at the table buying it is enough — everybody else joins on the free app and plays whatever that table is playing. No adverts, of any kind, ever.
Who it is for
Grown-ups and a table. Thirteen and over. This is not a children’s game.
What it collects
Nothing about you, and no accounts — but this is the one title that cannot make the flat "nothing leaves the device" promise the rest of the family can. Out of the box it opens no connection at all and the AI plays from answers written into the app. Three things can change that and you choose each one: supplying your own API key sends the round’s words to Anthropic, labelled by seat number and never by name; playing over the internet passes the game through a relay we run, which forwards it and keeps none of it; and the one optional purchase is handled entirely by the store you got the game from — Google Play or the App Store, never by us. On the same Wi-Fi, nothing leaves your network at all. Read the privacy policy that covers this title.
Android package
com.hauntedspacehotel.large_language_murder
Published by
Haunted Space Hotel Studios.